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CO-SKILLS PROGRAMS (version 5.2)

Visual Sustained Attention Auditory Sustained Attention Divided Attention Visual Memory Figural Memory
Pattern Memory Visual Verbal Memory Letters-Syllables-Words Reading-Decoding Pictograms
Spelling Anagrams Classification Series Completion Analogies
Visual Tracking Hand-Eye Coordination Perceptual Speed Field Independence Shape Recognition
Puzzles Spatial Orientation Labyrinths Spatial Relations Spatial Visualisation
Visual Perspective Arithmetic Strategies    


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Visual Tracking, hand-eye coordination
Cognitive training

This cognitive training program of Visual Tracking involves following an object's movements in time and space by providing an appropriate motor response. Hand-eye coordination is particularly involved in this program because of the continued use of the mouse as the response method.It also require the client's sustained attention. Indeed, visual tracking mainly calls upon coordination, sustained attention, and orientation skills.

Target Clientele

Children and adults (6 years and older) who:

NOTE: May be used by anyone as a simple cognitive training activity.

Target Skills

Mode: Visual
Principal skill(s) targeted: Hand-eye coordination within a visual tracking activity

Exercises

    Levels
Stimuli Classes: Sole 27

Scenario and task: The client is playing a video game. The task consists of controlling the movements of an object (a dot) placed within a square that is randomly moving around the screen. The client must do so over various lengths of time. The goal is to succeed in controlling the object so that it does not collide with the square's borders. Clients having difficulty may take a break by pressing the mouse's right-hand button; this stops the box from moving and makes the mouse's cursor appear.

Program specific response mode(s): Use the mouse to move the ball within the square.

Feedback: When the time is up, the square disappears and the number of collisions is indicated on the screen.

Difficulty Level Variables

Level Completion Criterion: The client moves to another level when he/she makes no or few collisions and does not take a break.

The exam

There is no exam offered for this program. To assess mastery of this program's contents, refer to the Hand-Eye Coordination exam.

Background

Instructions

« Using the mouse, move the dot to avoid colliding with the square's boundaries. »