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CO-SKILLS PROGRAMS (version 5.2)

Visual Sustained Attention Auditory Sustained Attention Divided Attention Visual Memory Figural Memory
Pattern Memory Visual Verbal Memory Letters-Syllables-Words Reading-Decoding Pictograms
Spelling Anagrams Classification Series Completion Analogies
Visual Tracking Hand-Eye Coordination Perceptual Speed Field Independence Shape Recognition
Puzzles Spatial Orientation Labyrinths Spatial Relations Spatial Visualisation
Visual Perspective Arithmetic Strategies    


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Verbal Reasoning and Strategies
Cognitive training

Verbal reasoning and Strategies training program, inspired by Bruner's work on concept acquisition, calls upon the client's reasoning skills and problem-solving strategies. The ability to deduce an answer from the information generated and the ability to determine a line of questioning using available feed-back are greatly called upon.The task's goal is to discover a mystery element from among many possibilities.

Target Clientele

Children and adults (10 years and older) who:

NOTE: May be used by anyone as a simple cognitive training activity.

Target Skills

Mode: Visual
Principal skill(s) targeted: Problem-solving inspired by Bruner's work on concept acquisition

Exercises

    Levels
Stimuli Classes: Sole 5

Scenario and task: Images are shown on the screen within a large robot. These images differ from each other in regards to three parameters: the number and type of figures that make up the image, and the border's design. The program selects one mystery element (figure, number, or border) that the client must discover by questioning the robot. Based on the robot’s responses, the client can deduce whether the element is represented or not in the figure. The robot’s answers enable the client to pursue his/her reasoning and ask relevant questions necessary for deducing the mystery element.

The search is conducted by selecting the different images of the robot until the client knows what the mystery element is. The client must then select a characteristic that he considers to be the correct response from the right-hand part of the screen. If the answer is correct, the mentor will inform whether he/she had adopted the best strategy to reach the correct response or whether he/she could have adopted a better one.

Response mode(s): Click on the mouse or use arrow keys and the space bar to select.

Feedback:

Excellent, you found the right strategy! The client adopted the best strategy
Good answer, but it was not the best strategy The client had the correct answer but did not use the best strategy
Oops… Incorrect mystery element

Difficulty Level Variables

Level Completion Criterion: 3 consecutive successfully completed items using the best strategy.

The exam

There is no exam offered for this program.

Background

Instructions

« The goal of this game is to find the best strategy to discover a mystery element. This element may be a shape, a number, or a border. To find it, you must first select an image from among those presented on the left-hand side of the screen. If a mystery element is within the image selected, the image will be framed in green:

When the mystery element is not part of the image selected, the image will be crossed out with an “ X ” :

For example :  

Based on the information provided, it is possible to reason that the mystery element is neither the number 1, nor the diamond, because an “X” appeared on . This means that the remaining two possibilities are the triangle or the number two. After having selected a second image , it is possible to deduce that the mystery element is the triangle. You must then select the triangle from among the answer choice presented on the right-hand side of the screen. »