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Hand-eye Coordination Training
Cognitive training

This cognitive training program focuses on hand-eye coordination. Nevertheless, the exercises also draw upon attention and information processing skills (perception and anticipation of movement, appropriate reactions). Visual-motor coordination is a complex function that comes into play in most everyday situations. It involves providing an appropriate motor response to what one perceives. In this program, hand-eye coordination is necessary to adapt one's motor response to a ball's movements. Visual scanning of the screen, visually tracking the target (the ball), and left-right discrimination contribute to paddle movement.

Target Clientele

Children and adults (6 years and older) who:

NOTE: May be used by anyone as a simple cognitive training activity.

Target Skills

Mode: Visual
Principal skill(s) targeted: Hand-eye coordination


Stimuli Classes: Sole 21

Scenario and task: The client plays a game in which a moving ball must be bounced off a paddle and directed at one or many targets. Making contact with the ball and keeping it in play is the first challenge; reaching the target with a minimal number of bounces is another, higher level challenge.

The exercise begins when the client clicks the mouse to release the first ball. To hit the target (a yellow brick with a smiley face), the subject must first destroy several other bricks by bouncing the ball off of them. Hitting this yellow brick is the ultimate goal of each scenario and is worth seventy-five points. An ordinary brick (blue brick) is worth one point and disappears when hit by a ball. A surprise brick (red brick with question mark) is worth five points. An indestructible brick (grey) remains in place and must be bypassed (it has no value). The legend for these bricks is presented at the beginning of the exercise and may be accessible via the «Session» menu. The number of points accumulated appears on the left-hand side of the screen.

The client controls the paddle's left-right movement using the mouse. The length of the paddle (short, normal or long) varies according to the level of difficulty, but also the bricks that are hit. The game scenario used involves surprises (changes in speed, falling ball, power ball, and bonus points), which maintain the client’s motivation and interest.

The client has five balls at the beginning of a game. A ball is lost when the client fails to hit it with the paddle. Other balls are won over the course of the game (bonuses) and during level changes. The number of balls remaining is indicated on the left-hand side of the screen.

Throughout the exercise, one can access the «Session» menu by clicking on the right-hand button of the mouse, thus making the curser appear.

Response mode(s): The use of the mouse is preferable in this program. However, it is possible to play with the left/right arrows. To cease the movement of the paddle, one must press the «up» or «down» arrows.


Difficulty Level Variables

Level Completion Criterion: Hitting the yellow brick with the ball

The exam

The exam assesses the client’s ability to keep the ball in play.



« A paddle at the bottom of the screen is used to hit balls onto a brick wall. Each time a ball hits the wall, it destroys a part of it. The goal is make a hole in the wall in order to reach the yellow bricks. »